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<channel>
	<title>FLAIM</title>
	<atom:link href="http://flaim.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://flaim.wordpress.com</link>
	<description>my flash blog</description>
	<pubDate>Fri, 04 Jul 2008 11:47:30 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
	<language>en</language>
			<item>
		<title>Retro Computing by Flaim ;-)</title>
		<link>http://flaim.wordpress.com/2008/07/04/retro-computing-by-flaim/</link>
		<comments>http://flaim.wordpress.com/2008/07/04/retro-computing-by-flaim/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 11:38:38 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[lab]]></category>

		<category><![CDATA[personal]]></category>

		<category><![CDATA[a600]]></category>

		<category><![CDATA[amiga]]></category>

		<category><![CDATA[commodore]]></category>

		<category><![CDATA[computer games]]></category>

		<category><![CDATA[computers]]></category>

		<category><![CDATA[escom]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[gaming]]></category>

		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=103</guid>
		<description><![CDATA[
In the world where everyone forgets about old computers and glorifies the humongous power of multi-core processors and extreme graphic cards with gigs of memory, producing enormous amounts of heat and eating up tons of energy, I still have a small hidden hobby - classic Amigas.
Amiga? What the hell is that?
In the mid-eighties a well known personal [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/07/04/retro-computing-by-flaim/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/07/img1.gif" medium="image">
			<media:title type="html">A classic Amiga 600 computer - some say it killed Commodore. Looks innocent to me ;)</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/07/ami1.jpg" medium="image">
			<media:title type="html">The interior - you can see the CF card adapter.</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/07/ami2.jpg" medium="image">
			<media:title type="html">First run of the \'almost finished\' Amiga - a success!</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/07/ami3.jpg" medium="image">
			<media:title type="html">First boot from the Compact Flash hard drive</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/07/ami4.jpg" medium="image">
			<media:title type="html">..and the first game executed with WHDLoad ;-))))))))))</media:title>
		</media:content>
	</item>
		<item>
		<title>My very own HackOSX ;)</title>
		<link>http://flaim.wordpress.com/2008/06/04/my-very-own-hackosx/</link>
		<comments>http://flaim.wordpress.com/2008/06/04/my-very-own-hackosx/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 14:59:27 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[personal]]></category>

		<category><![CDATA[apple]]></category>

		<category><![CDATA[hackosx]]></category>

		<category><![CDATA[macosx]]></category>

		<category><![CDATA[osx]]></category>

		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=97</guid>
		<description><![CDATA[
I got bored with windows recently so I&#8217;ve decided to check how my machine runs apple osx (a normal self-built PC).
First I spent an hour or so on reading what should I do to install the mac operating system on a normal non-mac pc and then prepared myself for some fun  I&#8217;ll tell you [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/06/04/my-very-own-hackosx/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/06/hackosx.jpg?w=300" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/hackosx.jpg?w=300" medium="image" />
	</item>
		<item>
		<title>Exporting textured objects from 3d MAX to PV3D 2.0 tutorial</title>
		<link>http://flaim.wordpress.com/2008/06/03/exporting-textured-objects-from-3d-max-to-pv3d-20-tutorial/</link>
		<comments>http://flaim.wordpress.com/2008/06/03/exporting-textured-objects-from-3d-max-to-pv3d-20-tutorial/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 11:48:08 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[3d]]></category>

		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[3d studio max]]></category>

		<category><![CDATA[3dsmax]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[papervision3d]]></category>

		<category><![CDATA[pv3d]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=70</guid>
		<description><![CDATA[
[SEE WHAT YOU ARE GOING TO LEARN]
This tutorial explains how to make a 3d object with 3d Studio MAX , unwrap the uvw, export it to actionscript 3, import to your papervision 3d project , texture it and deploy as a flash movie  
What you need to use this:
1. Papervision3d (latest classes included) - [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/06/03/exporting-textured-objects-from-3d-max-to-pv3d-20-tutorial/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/06/ff.gif" medium="image">
			<media:title type="html">f</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/06/11.jpg?w=278" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/21.jpg?w=85" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/31.jpg?w=131" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/41.jpg?w=300" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/51.jpg?w=300" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/61.jpg?w=300" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/71.jpg?w=242" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/81.jpg?w=242" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/91.jpg?w=300" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/10.jpg?w=300" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/111.jpg?w=300" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/121.jpg?w=274" medium="image" />

		<media:content url="http://flaim.files.wordpress.com/2008/06/131.jpg?w=195" medium="image" />
	</item>
		<item>
		<title>Directional Blur + Tweener in AS3</title>
		<link>http://flaim.wordpress.com/2008/05/24/directional-blur-tweener-in-as3/</link>
		<comments>http://flaim.wordpress.com/2008/05/24/directional-blur-tweener-in-as3/#comments</comments>
		<pubDate>Sat, 24 May 2008 14:38:49 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[math]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[tweener]]></category>

		<category><![CDATA[blur]]></category>

		<category><![CDATA[flashcs3]]></category>

		<category><![CDATA[directional blur]]></category>

		<category><![CDATA[cs3]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=69</guid>
		<description><![CDATA[Hello,
What is it?
Click here to see it&#8230; - click the background to execute the movement.
How it works?
User executes tweener for movement. Then the distance (between last update and current object position) and angle (directional vector of the movement) are calculated in each tweener update - so are the blur amounts - basing on previous object coordinates (from the [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/05/24/directional-blur-tweener-in-as3/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>
	</item>
		<item>
		<title>AS3 analog clock in 3D</title>
		<link>http://flaim.wordpress.com/2008/05/07/as3-analog-clock-in-3d/</link>
		<comments>http://flaim.wordpress.com/2008/05/07/as3-analog-clock-in-3d/#comments</comments>
		<pubDate>Wed, 07 May 2008 14:07:12 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[3d]]></category>

		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[math]]></category>

		<category><![CDATA[3dclock]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[flashcs3]]></category>

		<category><![CDATA[papervision]]></category>

		<category><![CDATA[papervision3d]]></category>

		<category><![CDATA[pv3d]]></category>

		<category><![CDATA[tweener]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=67</guid>
		<description><![CDATA[

Hi,
In the previous post I have presented how to create a simple analog 2d clock using as3 only.
Now it is time to do it in Papervision3D  
I&#8217;ve used the same mechanism as in the 2D one - the polygon generator I&#8217;ve created serves now as a vertex creator - and basing on the vertex - [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/05/07/as3-analog-clock-in-3d/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/06/clk.jpg" medium="image" />
	</item>
		<item>
		<title>Simple AS3 analog clock (2d)</title>
		<link>http://flaim.wordpress.com/2008/05/07/simple-as3-analog-clock-2d/</link>
		<comments>http://flaim.wordpress.com/2008/05/07/simple-as3-analog-clock-2d/#comments</comments>
		<pubDate>Wed, 07 May 2008 08:12:45 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[math]]></category>

		<category><![CDATA[2d]]></category>

		<category><![CDATA[clock]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[flashcs3]]></category>

		<category><![CDATA[tweener]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=65</guid>
		<description><![CDATA[
hi,
Basing on the previous post (2d polygon generation) I&#8217;ve created a simple, &#8216;redrawing&#8217; analog clock (in 2d).
Why complicate with polygons? Why not circles and lines from the drawing api?
- I wanted to have all the points coordinates (x,y) for later use with papervision3d. Drawing a circle using the Flash drawing API (graphics.*) will not give [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/05/07/simple-as3-analog-clock-2d/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/05/clock.gif" medium="image">
			<media:title type="html">clock_v1</media:title>
		</media:content>
	</item>
		<item>
		<title>Simple Maths in AS3 part 4 - drawing polygons</title>
		<link>http://flaim.wordpress.com/2008/05/05/simple-maths-in-as3-part-4-drawing-polygons/</link>
		<comments>http://flaim.wordpress.com/2008/05/05/simple-maths-in-as3-part-4-drawing-polygons/#comments</comments>
		<pubDate>Mon, 05 May 2008 09:40:24 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[math]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[polygon]]></category>

		<category><![CDATA[maths]]></category>

		<category><![CDATA[convex]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=60</guid>
		<description><![CDATA[ 
Hello,
This time some simple drawing in a really short post. I&#8217;ve needed this functionality for my next post (I&#8217;m finishing a 3d-html-rotator -and creating polygons is crucial for positioning the elements in a 3d environment).
What it does?
Draws a regular convex polygon using specified parameters (radius,number of sides,x,y).
drawPoly(30,6,50,50); // draws a 30px radius hexagon positioned on [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/05/05/simple-maths-in-as3-part-4-drawing-polygons/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/05/polys3.jpg" medium="image">
			<media:title type="html">polys</media:title>
		</media:content>
	</item>
		<item>
		<title>Real 3d in Html - updates</title>
		<link>http://flaim.wordpress.com/2008/04/29/real-3d-in-html-updates/</link>
		<comments>http://flaim.wordpress.com/2008/04/29/real-3d-in-html-updates/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 12:40:18 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[math]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[javascript]]></category>

		<category><![CDATA[papervision]]></category>

		<category><![CDATA[pv3d]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=58</guid>
		<description><![CDATA[
Hello,
The update includes:
- z-sorting for html objects (see this page),
- simple mouse interactivity,
- optimized z-scaling of fonts,
- optimized speed (redesigned communication with js).
 
The complete updated source is here.
Known issues:
- Antivirus software (checked with KAV) causes major slowdown when checking Javascript (only Internet Explorer browsers) &#8230;use Mozilla if you have Kaspersky turned on - fixed that
- [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/04/29/real-3d-in-html-updates/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/04/3d2.jpg" medium="image">
			<media:title type="html">updates to html3d</media:title>
		</media:content>
	</item>
		<item>
		<title>Real 3d in html / javascript / pv3d</title>
		<link>http://flaim.wordpress.com/2008/04/28/real-3d-in-html-javascript-pv3d/</link>
		<comments>http://flaim.wordpress.com/2008/04/28/real-3d-in-html-javascript-pv3d/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 21:28:28 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[3d]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[math]]></category>

		<category><![CDATA[3dhtml]]></category>

		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[javascript]]></category>

		<category><![CDATA[js]]></category>

		<category><![CDATA[papervision]]></category>

		<category><![CDATA[pv3d]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=56</guid>
		<description><![CDATA[
Hello everyone,
In the previous post I&#8217;ve mentioned that it could be possible to use papervision 3d and ExternalInterface to create 3d in HTML  &#8230;
..well that wasn&#8217;t too hard to imagine when I&#8217;ve found out that it is possible to get coordinates of any vertex of a pv3d object you want - using : &#8220;..geometry.vertices[index].vertex3DInstance.attribute [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/04/28/real-3d-in-html-javascript-pv3d/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/04/real3d.jpg" medium="image" />
	</item>
		<item>
		<title>Using Flash and Tweener to tween html objects without external javascript!</title>
		<link>http://flaim.wordpress.com/2008/04/17/using-flash-and-tweener-to-tween-html-objects-without-external-javascript/</link>
		<comments>http://flaim.wordpress.com/2008/04/17/using-flash-and-tweener-to-tween-html-objects-without-external-javascript/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 13:33:40 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[externalinterface]]></category>

		<category><![CDATA[javascript]]></category>

		<category><![CDATA[js]]></category>

		<category><![CDATA[tweener]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=54</guid>
		<description><![CDATA[ 
Hello ,
This time I&#8217;ve found a nice feature of ExternalInterface in AS3 (and AS2 also) which allows you to create your own Javascript code INSIDE the flash file and then execute it from INSIDE Flash and even pass parameters to this code.
And what is the use of that?
Well&#8230; I can give you some examples..
- you could [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/04/17/using-flash-and-tweener-to-tween-html-objects-without-external-javascript/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/04/jstween.jpg" medium="image">
			<media:title type="html">click to see the example</media:title>
		</media:content>
	</item>
		<item>
		<title>Simple maths in AS3 part 3 - rotating object around another</title>
		<link>http://flaim.wordpress.com/2008/04/09/simple-maths-in-as3-part-3-rotating-one-object-around-another/</link>
		<comments>http://flaim.wordpress.com/2008/04/09/simple-maths-in-as3-part-3-rotating-one-object-around-another/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 09:34:46 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[math]]></category>

		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=52</guid>
		<description><![CDATA[
Hi everyone,
Next part of the series.
This time I wrote a small function which uses trigonometry (sin and cos) to rotate one object around another one.
The only thing you need to do is to specify the two objects used in the animation and some parameters like that:
rotate_around_object ( object_to_rotate, center_object, radius, speed , start angle);
The function [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/04/09/simple-maths-in-as3-part-3-rotating-one-object-around-another/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/04/rotating.jpg" medium="image">
			<media:title type="html">object rotation </media:title>
		</media:content>
	</item>
		<item>
		<title>Simple maths in AS3 part 2 - rotation</title>
		<link>http://flaim.wordpress.com/2008/04/05/simple-maths-in-as3-part-2-rotation/</link>
		<comments>http://flaim.wordpress.com/2008/04/05/simple-maths-in-as3-part-2-rotation/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 13:50:11 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[math]]></category>

		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=50</guid>
		<description><![CDATA[
Hello,
This time a short explanation how to use trigonometry and rotation to achieve a &#8216;point_to&#8217; effect. The maths is really simple here and useful for various effects and other uses. I&#8217;ve used a mousemove listener on the stage to execute the function and mouseX + mouseY to give the coordinates to the script. The movieclip [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/04/05/simple-maths-in-as3-part-2-rotation/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/04/pointto.jpg" medium="image" />
	</item>
		<item>
		<title>simple maths in AS3 part 1 - distance between two points</title>
		<link>http://flaim.wordpress.com/2008/04/03/simple-maths-in-as3-part1-distance-between-two-points/</link>
		<comments>http://flaim.wordpress.com/2008/04/03/simple-maths-in-as3-part1-distance-between-two-points/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 10:09:50 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[math]]></category>

		<category><![CDATA[distance]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[flash cs3]]></category>

		<category><![CDATA[pythagorean theorem]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=48</guid>
		<description><![CDATA[
  
Just decided to start a small series of simple beginner tutorials about actionscript maths and usage. People send me loads of questions about &#8216;how to do this or that&#8230;?&#8221; - most of them are so simple to solve that it gives me a feeling that most of us nowadays stopped thinking at all&#8230;. [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/04/03/simple-maths-in-as3-part1-distance-between-two-points/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/04/distance.jpg" medium="image">
			<media:title type="html">as3 distance Pythagorean Theorem</media:title>
		</media:content>
	</item>
		<item>
		<title>Blur + Tweener in AS3</title>
		<link>http://flaim.wordpress.com/2008/04/03/blur-tweener-in-as3/</link>
		<comments>http://flaim.wordpress.com/2008/04/03/blur-tweener-in-as3/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 09:09:54 +0000</pubDate>
		<dc:creator>flaim</dc:creator>
		
		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[lab]]></category>

		<category><![CDATA[blur]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[tweener]]></category>

		<guid isPermaLink="false">http://flaim.wordpress.com/?p=46</guid>
		<description><![CDATA[
Hi again  
Many people ask me how to do tweening of blurX and blurY (and other filters and properties) using Tweener - but in AS3 not AS2 (as in previous posts).
The solution is quite simple:
1. You need Tweener for AS3 (you can download it from googlecode) - import the class,
2. import the filter you want [...]]]></description>
		<wfw:commentRss>http://flaim.wordpress.com/2008/04/03/blur-tweener-in-as3/feed/</wfw:commentRss>
	
		<media:content url="http://a.wordpress.com/avatar/flaim-128.jpg" medium="image">
			<media:title type="html">flaim</media:title>
		</media:content>

		<media:content url="http://flaim.files.wordpress.com/2008/04/blur_tweener.jpg" medium="image">
			<media:title type="html">blur</media:title>
		</media:content>
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